C
Connor Glasby
Guest
I've been hearing alot of people moan about Moira mains not healing and as a convert Moira main (used to be a zen main) I'm going to tell you why Moira mains do not heal as much as other support characters.
1. Moira isn't just a support, her ability to combo both her beam and orb to do massive damage can help the team out a lot which can result in your team getting a cap on a point easily.
2. I've found that there damage capability is the easiest way to build up ult charge which she can use to either distract the enemy and get them to focus you while your team pushes or to heal the entire team at the most crucial time.
3. There is a misconception that Moira's healing orb can only lock onto one person, this isn't true. Her orb has the ability to lock onto two team mates and using it for one team mate can seem like a waste of an ability.
4. Her healing beam is weak at trying to keep a team mate alive, using a combo of healing orb and healing beam seems the most effective but her healing beam wasn't designed for a solo heal which brings me to point 5.
5. Her healing abilities should be used for team heals when the team are close to each other. Most of the time the team is too scattered to make used of this ability so we just don't bother.
6. With the ability to fade in and out of the team, we can cause so much agro for the enemy team that they just do not know what to do when they encounter this kind of Moira player. This can essentially help the team push forward and destroy the enemy team even if it means we have to sacrifice a team mate.
7. She has the ability to stay on a point and her damage orbs and beam helps her a lot when the game is in overtime as we can take our two, maybe three of their players and give our team an advantage to cap and win.
8. Moira is also designed to be in the thick of combat with tanks. Her ability to combo heal and damage allows her to be on the frontline instead of standing back like a mercy would normally do. It also means we can defend our tanks from characters who could easily counter them which means they can stay alive longer and cause pain to the enemy.
9. Her ability to gain at least 3 gold medals a game is also a factor to why most Moira's are DPS instead of just a healer. A higher level Moira can gain 5 gold medals easily and carry the entire team with just one character.
10. A Moira cannot over extend like mercy can because her fade ability has a cooldown. If we feel that a player is not worth two of us dying then we won't just bother trying to get to them to heal them and without the heal combo, our orbs are wasted.
There are probably more points but this is just an overall view of what I think of the hero and how I play her so don't think that this is the same for everyone.
1. Moira isn't just a support, her ability to combo both her beam and orb to do massive damage can help the team out a lot which can result in your team getting a cap on a point easily.
2. I've found that there damage capability is the easiest way to build up ult charge which she can use to either distract the enemy and get them to focus you while your team pushes or to heal the entire team at the most crucial time.
3. There is a misconception that Moira's healing orb can only lock onto one person, this isn't true. Her orb has the ability to lock onto two team mates and using it for one team mate can seem like a waste of an ability.
4. Her healing beam is weak at trying to keep a team mate alive, using a combo of healing orb and healing beam seems the most effective but her healing beam wasn't designed for a solo heal which brings me to point 5.
5. Her healing abilities should be used for team heals when the team are close to each other. Most of the time the team is too scattered to make used of this ability so we just don't bother.
6. With the ability to fade in and out of the team, we can cause so much agro for the enemy team that they just do not know what to do when they encounter this kind of Moira player. This can essentially help the team push forward and destroy the enemy team even if it means we have to sacrifice a team mate.
7. She has the ability to stay on a point and her damage orbs and beam helps her a lot when the game is in overtime as we can take our two, maybe three of their players and give our team an advantage to cap and win.
8. Moira is also designed to be in the thick of combat with tanks. Her ability to combo heal and damage allows her to be on the frontline instead of standing back like a mercy would normally do. It also means we can defend our tanks from characters who could easily counter them which means they can stay alive longer and cause pain to the enemy.
9. Her ability to gain at least 3 gold medals a game is also a factor to why most Moira's are DPS instead of just a healer. A higher level Moira can gain 5 gold medals easily and carry the entire team with just one character.
10. A Moira cannot over extend like mercy can because her fade ability has a cooldown. If we feel that a player is not worth two of us dying then we won't just bother trying to get to them to heal them and without the heal combo, our orbs are wasted.
There are probably more points but this is just an overall view of what I think of the hero and how I play her so don't think that this is the same for everyone.