O
Osiris Caldwell
Guest
Does anyone else still feel like doom fist is a high risk- no reward character, people still bounce off walls, you have to be incredibly pin-point accurate to get a hit and his “Hand Cannon” velocity is pitiful. He’s still very bad, he is the size of a tank, and has the hit box of a tank.
What changes does “Doomfist” so desperately need to make him a viable pick?
What changes does “Doomfist” so desperately need to make him a viable pick?