T
Tefen Ca
Guest
WHAT HAPPENED TO ADVANCEMENTS IN GAME ENGINES ETC?
My biggest issues are the huge lack or backwards in engine innovation. Games like Red Fraction saw GEO-Mod technology where parts of the map were destructible which you don't really see used anymore in modern games. Soldier of Fortune 2 had similar tech with the body parts so you could shoot or cut off different parts of the body to make it more realistic which you don't see in any of the mainstream shooter games these days. They are more concerned with appealing to parents accepting their young children playing the game so they can have more customers & sales then making a good or realistic game. Another good example is Quake 3's mod Urban Terror(of which I used to run UrbanTerror.ca) which had/has a bleed out/bandage feature & many body part hit markers that cause different amounts of damage & amount+location of bleeding out from. If you get shot in the leg or damage them from landing from too high up then you limp around and walk slower. All these are key advancements that should be seen in today's top titles like Call of Duty or Battlefield yet you don't see them. Even things like being able to lean left/right or roll on the ground etc. that was in Ghost Recon Advanced Warfighter you don't see in modern top games. The only feature I can think of that finally got put back into a game is the lean left/right in Play Unknown Battle Grounds.
My biggest issues are the huge lack or backwards in engine innovation. Games like Red Fraction saw GEO-Mod technology where parts of the map were destructible which you don't really see used anymore in modern games. Soldier of Fortune 2 had similar tech with the body parts so you could shoot or cut off different parts of the body to make it more realistic which you don't see in any of the mainstream shooter games these days. They are more concerned with appealing to parents accepting their young children playing the game so they can have more customers & sales then making a good or realistic game. Another good example is Quake 3's mod Urban Terror(of which I used to run UrbanTerror.ca) which had/has a bleed out/bandage feature & many body part hit markers that cause different amounts of damage & amount+location of bleeding out from. If you get shot in the leg or damage them from landing from too high up then you limp around and walk slower. All these are key advancements that should be seen in today's top titles like Call of Duty or Battlefield yet you don't see them. Even things like being able to lean left/right or roll on the ground etc. that was in Ghost Recon Advanced Warfighter you don't see in modern top games. The only feature I can think of that finally got put back into a game is the lean left/right in Play Unknown Battle Grounds.