A
Aaron Milne
Guest
Hero 27 has been revealed!
Ben 10
10 forms - Ben, Swampfire, Fourarms, Feedback, Humungousaur, XLR8, Diamondhead, Cannonbolt, Spidermonkey, Alien X
All characters share the same Ultimate to randomly change hero. Cannot change into the Hero already being used.
Ben’s design Focuses on Mobility and Close Combat, mostly Melee. There are variations based on abilities and damage.
1. Ben - Dva Size hero, hard to hit. Ben uses a DNA Repair Gun, allowing him to heal allies with primary fire. This will give him a reliable Ultimate Charge while discouraging people from staying as Ben, but also not making him entirely worthless.
2. Swampfire - Reaper Sized Hero. (Primary fire) Short Range Flamethrower, similar behaviour to Mei’s Ice Gun. (Shift) Uses flamethrower to launch himself slightly airborne, dealing minor damage below, similar height to Doomfists Uppercut. (E) Swampfire enters a regeneration state, where he cannot attack or move, healing himself for 2-3 seconds. Ability is balanced with health gained and cooldown time.
3. Forearms - Reinhardt Size. (Primary Fire) Melee attack. (Shift) Toss ability, tosses an enemy backwards, dealing small damage with minor stun. Thrown enemy will only cover as much distance as Doomfists dive. (E) Fourarms claps his hands together, creating a small shockwave dealing short ranged damage to all enemies in front of him.
4. Feedback - Taller Medium Sized Hero. (Primary Fire) Short Range Electric Shock, similar to Winstons gun. Will pass through shields. (E) Melee Punch that stuns enemy. (Shift) Feedback projects energy behind him to move quickly in whichever direction he is facing, can be used to move vertically. Similar distance to Tracer’s blink.
5. Humongousaur - Large Tank Hero, slightly larger than Reinhardt. Primary Fire will be Melee, dealing heavy damage. (E) Humongousaur will cover his face with his arms, making him unable to take damage for a short time, also protecting those behind him. (Shift) Humungousaur will Spin in place 360 degrees, his tail damaging enemies as he does. This will cause a minor amount of either knockback or stun.
6. XLR8 - Mercy Sized Hero. (Primary fire) Fast melee attack. (Shift) Increases movement speed for short time, similar to Sombras invisibility speed increase, but faster. (E) Delivers multiple fast punches for a short time. (Passive) Can climb walls.
7. Cannonbolt - Bastion Sized Hero. (Primary Attack) Melee with small knockback. (Shift) Changes into his ball form. His ball form has increased move speed and deals impact damage. The ball form is hard to control, turning takes time. (Passive) The Armoured Yellow parts of Cannonbolt take 30-50% less damage. Making him resistant from behind and while in ball form.
8. Diamondhead - Reinhardt Size. (Primary fire) Fires Crystal shards like a machine gun. (E) Makes a crystal come out of the ground, the size of meis cocoon, acts similar to meis ice wall, damaging enemies it hits when it appears. (Shift) Diamondhead launches a laser beam with a small charge time straight ahead, the beam goes through enemies and highly damages everything it touches. Diamondhead cannot move while using this ability.
9. Spidermonkey - Smaller than Torbjorn Sized hero. (Primary Fire) Melee attack. (Shift) Uses web to grapple like widows Grapple. (E) Sets web trap that holds somebody in place and reveals their position to Spidermonkey. (Passive) Can climb walls.
10. Alien X - Alien X Cannot be harmed. Alien X cannot move for 5 seconds after entering. Alien X does not contest the point in this state. Alien X has high movement speed and damage. (Primary Attack) Melee attack dealing excessive damage. (E) Lunging Attack dealing heavy damage. After 10 Seconds, Alien X returns to Ben form. This gives you only 5 seconds of combat.
Ben 10
10 forms - Ben, Swampfire, Fourarms, Feedback, Humungousaur, XLR8, Diamondhead, Cannonbolt, Spidermonkey, Alien X
All characters share the same Ultimate to randomly change hero. Cannot change into the Hero already being used.
Ben’s design Focuses on Mobility and Close Combat, mostly Melee. There are variations based on abilities and damage.
1. Ben - Dva Size hero, hard to hit. Ben uses a DNA Repair Gun, allowing him to heal allies with primary fire. This will give him a reliable Ultimate Charge while discouraging people from staying as Ben, but also not making him entirely worthless.
2. Swampfire - Reaper Sized Hero. (Primary fire) Short Range Flamethrower, similar behaviour to Mei’s Ice Gun. (Shift) Uses flamethrower to launch himself slightly airborne, dealing minor damage below, similar height to Doomfists Uppercut. (E) Swampfire enters a regeneration state, where he cannot attack or move, healing himself for 2-3 seconds. Ability is balanced with health gained and cooldown time.
3. Forearms - Reinhardt Size. (Primary Fire) Melee attack. (Shift) Toss ability, tosses an enemy backwards, dealing small damage with minor stun. Thrown enemy will only cover as much distance as Doomfists dive. (E) Fourarms claps his hands together, creating a small shockwave dealing short ranged damage to all enemies in front of him.
4. Feedback - Taller Medium Sized Hero. (Primary Fire) Short Range Electric Shock, similar to Winstons gun. Will pass through shields. (E) Melee Punch that stuns enemy. (Shift) Feedback projects energy behind him to move quickly in whichever direction he is facing, can be used to move vertically. Similar distance to Tracer’s blink.
5. Humongousaur - Large Tank Hero, slightly larger than Reinhardt. Primary Fire will be Melee, dealing heavy damage. (E) Humongousaur will cover his face with his arms, making him unable to take damage for a short time, also protecting those behind him. (Shift) Humungousaur will Spin in place 360 degrees, his tail damaging enemies as he does. This will cause a minor amount of either knockback or stun.
6. XLR8 - Mercy Sized Hero. (Primary fire) Fast melee attack. (Shift) Increases movement speed for short time, similar to Sombras invisibility speed increase, but faster. (E) Delivers multiple fast punches for a short time. (Passive) Can climb walls.
7. Cannonbolt - Bastion Sized Hero. (Primary Attack) Melee with small knockback. (Shift) Changes into his ball form. His ball form has increased move speed and deals impact damage. The ball form is hard to control, turning takes time. (Passive) The Armoured Yellow parts of Cannonbolt take 30-50% less damage. Making him resistant from behind and while in ball form.
8. Diamondhead - Reinhardt Size. (Primary fire) Fires Crystal shards like a machine gun. (E) Makes a crystal come out of the ground, the size of meis cocoon, acts similar to meis ice wall, damaging enemies it hits when it appears. (Shift) Diamondhead launches a laser beam with a small charge time straight ahead, the beam goes through enemies and highly damages everything it touches. Diamondhead cannot move while using this ability.
9. Spidermonkey - Smaller than Torbjorn Sized hero. (Primary Fire) Melee attack. (Shift) Uses web to grapple like widows Grapple. (E) Sets web trap that holds somebody in place and reveals their position to Spidermonkey. (Passive) Can climb walls.
10. Alien X - Alien X Cannot be harmed. Alien X cannot move for 5 seconds after entering. Alien X does not contest the point in this state. Alien X has high movement speed and damage. (Primary Attack) Melee attack dealing excessive damage. (E) Lunging Attack dealing heavy damage. After 10 Seconds, Alien X returns to Ben form. This gives you only 5 seconds of combat.