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Hands On: What We Learned From Super Smash Bros. Ultimate Near-Final Preview Build

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At the time of writing, we’re mere weeks away from Nintendo’s most hotly-anticipated game of the year:
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. With the game’s final direct having aired a few weeks ago, many were left wanting to know more about the game’s particulars, especially with regard to the newly announced single-player modes. While some of those questions won’t be able to be answered until our review hits closer to launch, we can answer some right now. At a recent event in New York, we spent a few hours hands-on with a near-final build of Smash Ultimate. The build we played feature all the modes, characters, stages and songs we’ve all heard about, save for Piranha Plant, who won’t be available until after launch.

Despite having a few hours alone with the game, we find it difficult to preview a game like Smash Ultimate. Like most other entries in the franchise, Sakurai’s latest opus is poised to be another evergreen title. Players will return to Ultimate for years to come, and a mere handful of hours simply isn’t enough to cover the staggering amount of content crammed into this game. That said, we played enough to get an idea of what to expect from the finished product for now. All newcomers, down to Ken and Incineroar, were available and unlocked for us to use, so why not start there?

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