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Hands On: Overland Is A Game Where You Don't Always Get To Save The Dog

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"We broke most strategy game rules".

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has been in development for a long time now. Developer Finji – which began life back in 2006 when it was founded by Adam and Rebekah Saltsman – has been involved in several major releases over the years, including (deep breath) Canabalt, Gravity Hook, Hundreds, Feist, Panoramical, Runaway Toad and
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. In recent times, they’ve made headlines for games like
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and Tunic. Yet all the while, Overland remained in the background, tinkered, toiled, and iterated. It became a highlighted game for Apple Arcade, it laboured into almost 600 development builds (
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), and after five calendar years, it’s finally putting all pre-release builds in the rearview mirror. Here it finally is: Overland 1.0.

It’s worth a mention that during that long stretch of development time, the themes and pieces that make up Overland are far more commonplace in the gaming industry: its a post-apocalyptic, gridded strategy game, which we've seen plenty of recently. But hey, you can definitely pet the dog, at the cost of an action point, but with no benefit other than a warm, fuzzy feeling. "We thought it was fun to offer our First Access Players last year, so we added the mechanic in," explains Rebekah Saltsman. "The
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did make us laugh when it turned up earlier this year."

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