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Best Of 2019: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console

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"All we could see were the bad things".

From now until the end of 2019 we'll be celebrating the coming year by looking back and republishing some of our finest features from the past twelve months, in addition to our regular output. This article first appeared on the site back in March. Enjoy!


You couldn’t escape it. It was here, rife and potent. It ploughed a path through conventional gaming conversations from the casuals to the parents of gamers that had to put up with the noise, the screaming and the not going to bed because if you didn’t kill John with thirty-seven remote mines stuck to the toilet door in The Facility, well, what was the point of going on with life?

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