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Legendary Composer David Wise Explains Why He Wouldn't Have Swapped The N64 For A CD-Based Console

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"We could have dynamic responsive scores that react to the gameplay environments".

Former Rare composer
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is responsible for some of the best soundtracks ever heard in a video game, and for the longest time, he was the company's main resource when it came to creating music for its NES, SNES, Game Boy and N64 output.

He's been speaking to
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– alongside the equally brilliant Grant Kirkhope – about what it was like to create music on Nintendo's consoles, and explains that while the N64 lacked the massive storage space needed to create CD-quality tunes, it offered some neat tricks of its own:

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