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How The Crypt Of The NecroDancer Developer Got To Work With Zelda

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Nintendo was just as interested.

The last and arguably most surprising announcement during the recent Nindie Direct was
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. Many hours on, we're still scratching our heads wondering how the heck an indie developer has got the rights to create a title based on one of the most iconic Nintendo series of all-time.

To shed some light on the situation, IGN recently spoke to Ryan Clark, the founder of
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developer Brace Yourself Games. It all started when the Vancouver-based studio began thinking about its next project for the Nintendo Switch and thought how cool it would be to have Zelda characters in NecroDancer as downloadable content. Surprisingly, Nintendo was "extremely interested in the prospect" when it was approached and this resulted in an entirely new game, mashing together the roguelike rhythm experience with the famous action-adventure series.

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