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Hands On: Getting Our Feet Wet With Trials of Mana

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So far, so good.

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is every bit one of those ‘lost classics’ that bafflingly never made it outside of Japan until recent times. The ‘90s were a fantastic time for RPG’s, yes, but their popularity on western shores was still not an entirely dependable factor, leading to developers not deeming it worth the cost of localizing many titles for English-speaking players. Although
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was a big hit with western players,
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– now called Trials of Mana – didn’t make it over until 2019’s
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. Evidently, Square Enix saw enough potential in its reception there to justify a remake, which is due to come out on all platforms next month. Fortunately, Square has seen fit to release an early demo of the game to give players a head start, and we’ll be basing our impressions on that.

What’s immediately apparent form our experience is just how surprisingly stunning the new graphical update proves to be. Whereas the recent (*cough* disappointing) remake of
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opted to keep the top-down perspective while using 3D models, Trials of Mana just goes full on into the 3D realm in a way that feels exceedingly similar to
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. It’s a move that pays off, however, giving environments a new kind of depth and scope that the initial release wasn’t quite able to capture. The bright, rounded graphics fit great with the tone of the story, and we found ourselves reaching for that capture button on more than a few occasions as we kept coming upon new environments. Though we’ve yet to see the rest of the game, it’s clear that Square Enix has put plenty of time into strong environmental design and art direction; something which bodes well for the dozens of hours that are likely yet to come.

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