“We are huge fans of the Nintendo Switch”.
Like a great many developers, 17-BIT's Jake Kazdal has an affinity with Nintendo. Employed at Sega once upon a time, Kazdal went indie and founded his own outfit – briefly called Haunted Temple Studios – before switching to the name 17-BIT, and releasing the well-received
Variant S has been a critical and commercial success – Kazdal says that 'lots' of players downloaded it and it was a 'perfect fit' for Nintendo's machine – and that has encouraged the studio to release the game upon which Variant S was based – hence this week’s eShop launch of
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Like a great many developers, 17-BIT's Jake Kazdal has an affinity with Nintendo. Employed at Sega once upon a time, Kazdal went indie and founded his own outfit – briefly called Haunted Temple Studios – before switching to the name 17-BIT, and releasing the well-received
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on the Xbox 360 (which, incidentally, is coming to Switch soon). The company's subsequent title, Galak-Z: The Dimensional, began life as a PlayStation exclusive way back in 2013, and has since seen a spin-off title –
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– on Switch; a bite-sized free-to-play offering built around quick-fire missions and optional in-app purchases.Variant S has been a critical and commercial success – Kazdal says that 'lots' of players downloaded it and it was a 'perfect fit' for Nintendo's machine – and that has encouraged the studio to release the game upon which Variant S was based – hence this week’s eShop launch of
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. "They are two totally different games," explains Kazdal when asked why the Switch needs both versions of Galak-Z. "Variant S is a sequel, which we worked with GungHo to create. The original game is a much more intense rogue-lite shooting game, and we think it’s a natural evolution to bring it to the Switch. We see both games as complementary to each other, Variant S being a much more casual experience for a broader range of users, and the original much more gamer-centric game!”Read the
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