S
Sam Strelitz
Guest
Some thoughts on overwatch.
Hanzo and Genji aren't popular because players who choose them aren't teamwork oriented. They both kind of go off by themselves, can do okay if their team is winning, but can't really do much to change the nature of the fight, and spend a lot of time moving rather than holding, helping, or killing. Still, telling a player who picked Genji to pick someone else isn't going to help - they're still not going to be teamwork oriented, and then they're going to also be playing a hero they're not familiar with that doesn't work as well solo. So you may as well sigh, let them pick Hanzo, and then lose gracefully and/or hope the other team also has a Hanzo. Maybe you'll get lucky and the other team will have a Hanzo AND a Genji.
Widowmaker - she's there to lure aimbotters and wallhackers into picking her. Her ultimate is even there to tease them. Useless hero otherwise, and obvious if she's hacking to ban her. Map design makes her a joke.
Reinhardt and Mercy - The most dedicated of their roles, work well with any comp. Mercy got changed a bit, but still, if you're going to just pick one hero, it's one of these two. If I'm against a team and they lack one or two of these, it's usually a win. I mostly do Reinhardt, and dang his shield regenerates faster than a lot of healers can heal.
The rest of the heroes are more teamwork and situation based, and can be good or bad. Lucio is great if you have a team that groups up, less so if you have flankers and snipers, and his pushback works great on some spots on some maps. I sometimes lucio, although I don't put enough time into him to really know the good spots to 'boop' people off the map, and my wall-riding skills are low. D.Vas good in a lot of situations, although I'm usually rein, and her new missile attack is pretty nifty. Soldier 76 is good in some situations, and if they have a pharah, more essential, while torb and bastion can be good for surprises, but have serious flaws too, and some perks. Pharah's better on maps with lots of vertical space and long openings, and things for her to land on and hide behind up high, and the other heroes have their pros and cons.
The game's designed pretty well to make hacking less of an issue, and obvious when it happens, which is great. It also means you can usually see how people are winning or losing, and learn from them and do it too, along with adapting your and your teams techniques in order to thwart the other team.
There's also 'salty' players, who get mad a lot, but I've found some witty responses to them can be things like "You have the same SR I do" and that sort of thing, and sometimes I can re-moralize the team and turn around a losing game, instead of letting someone demoralize everyone. That being said, losing happens, a 50% win/loss ratio is about normal.![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Hanzo and Genji aren't popular because players who choose them aren't teamwork oriented. They both kind of go off by themselves, can do okay if their team is winning, but can't really do much to change the nature of the fight, and spend a lot of time moving rather than holding, helping, or killing. Still, telling a player who picked Genji to pick someone else isn't going to help - they're still not going to be teamwork oriented, and then they're going to also be playing a hero they're not familiar with that doesn't work as well solo. So you may as well sigh, let them pick Hanzo, and then lose gracefully and/or hope the other team also has a Hanzo. Maybe you'll get lucky and the other team will have a Hanzo AND a Genji.
Widowmaker - she's there to lure aimbotters and wallhackers into picking her. Her ultimate is even there to tease them. Useless hero otherwise, and obvious if she's hacking to ban her. Map design makes her a joke.
Reinhardt and Mercy - The most dedicated of their roles, work well with any comp. Mercy got changed a bit, but still, if you're going to just pick one hero, it's one of these two. If I'm against a team and they lack one or two of these, it's usually a win. I mostly do Reinhardt, and dang his shield regenerates faster than a lot of healers can heal.
The rest of the heroes are more teamwork and situation based, and can be good or bad. Lucio is great if you have a team that groups up, less so if you have flankers and snipers, and his pushback works great on some spots on some maps. I sometimes lucio, although I don't put enough time into him to really know the good spots to 'boop' people off the map, and my wall-riding skills are low. D.Vas good in a lot of situations, although I'm usually rein, and her new missile attack is pretty nifty. Soldier 76 is good in some situations, and if they have a pharah, more essential, while torb and bastion can be good for surprises, but have serious flaws too, and some perks. Pharah's better on maps with lots of vertical space and long openings, and things for her to land on and hide behind up high, and the other heroes have their pros and cons.
The game's designed pretty well to make hacking less of an issue, and obvious when it happens, which is great. It also means you can usually see how people are winning or losing, and learn from them and do it too, along with adapting your and your teams techniques in order to thwart the other team.
There's also 'salty' players, who get mad a lot, but I've found some witty responses to them can be things like "You have the same SR I do" and that sort of thing, and sometimes I can re-moralize the team and turn around a losing game, instead of letting someone demoralize everyone. That being said, losing happens, a 50% win/loss ratio is about normal.