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Nintendo touts Super Mario Odyssey and SNES Classic sales, but not Super Mario Run

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If you've been thinking that Nintendo is having a great year, its
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proves you haven't been wrong.

We've already written about the sales of the new
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console, which have been so outstanding that the device is on track to overtake the lifetime sales of the
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within
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.

But the games are selling well, too. The newly released
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reached sales of 2 million in just three days, which is a wild improvement over the month it took the critically acclaimed
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to reach 2.7 million sales. In our review, we called Odyssey one of Mario's "most inventive adventures yet."

Nintendo also dropped in some numbers about the
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. Even with the shortages that followed almost immediately after its release, Nintendo managed to sell more than 2 million units within a month of release. That number is likely to go up much higher now that
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are starting to go out to GameStop and other stores.

It's not all rainbow roads, however.
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is proof that popularity doesn't always mean success, at least for Nintendo. Even though the mobile game has been downloaded 200 million times and 90% of those downloads came from outside Japan, Nintendo president Tatsumi Kimishima says it has "not yet reached an acceptable profit point."

Free-to-play, all the way


On the bright side, the report goes on to say that Super Mario Run has allowed Nintendo to reach markets it was never able to with its traditional consoles.

Part of the reason for Super Mario Run's "disappointment" may be that Nintendo opted for a fixed price point for unlocking the entirety of the game.
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, Nintendo's next mobile game, instead relied on a free-to-play model and microtransactions for its revenue and so hauled in more cash despite snagging fewer downloads.

Variables such as the respective quality of the games may have played a hand, of course, but it's likely no coincidence that
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— Nintendo's next planned mobile game — will embrace a free-to-play model as well.


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