Well that's strange. Somehow it's only rag servers with this turret lag problem. When I'm pretty sure bases on all servers are just as big as those on rag, some even far bigger. Secondly, their test was completed on turrets when firing, when this actually happens very rarely. Yet the lag is present 24/7...
I've been part of a big raid, and I can tell you now. The only time players got disconnected was when a mass influx of players joined the server all at once.... this patch just like the flyer nerf, has been implemented due to the fact. Tribes have got to big. And it's a measure of control and preventing these tribes from progressing any further and forcing us to rip up bases to start again. But don't worry, plans are already in motion.