“A Diablo-lite game with a town and lots of dungeons? I'd eat that up”.
Modern-day Nintendo fans may be able to enjoy the thrills of
Following Diablo II's launch in June 2000, Blizzard's employees went in three directions. Max Schaefer and Tyler Thomson cajoled and badgered developers to join a team to work on Lord of Destruction; afterwards, most members of that team formed the vanguard of Diablo III's production. Another flock of employees drifted to the opposite side of the office and ran through iteration-after-iteration on 'Project X'.
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Modern-day Nintendo fans may be able to enjoy the thrills of
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on the move in 2019, but at the turn of the millennium, options for Nintendo-loving dungeon explorers were far more limited – although the outlook could have been quite different.Following Diablo II's launch in June 2000, Blizzard's employees went in three directions. Max Schaefer and Tyler Thomson cajoled and badgered developers to join a team to work on Lord of Destruction; afterwards, most members of that team formed the vanguard of Diablo III's production. Another flock of employees drifted to the opposite side of the office and ran through iteration-after-iteration on 'Project X'.
Read the
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